Project Archipelago

Project Archipelago is one of those. Whilst I can share the public trailer that was released for the 2024 Pre-Alpha Playtest, I am not able to share anything visual related to the UI or implementation of the project at the moment.

My work on this project includes design and implementation in engine of some parts of the HUD, a full-screen inventory, a radial wheel, and various other UI elements.

I led the Tech UI team on this project and got promoted to Senior Tech UI Designer within my first year of joining the studio.
UI Whitelabel Initiative

This is small internal project I took the lead on.

This initiative came from the need to have a more efficient way to implement functional UIs in engine. In order to do that I came up with a way to use re-usable components that are project-agnostic and therefore can be used as the base for any future projects. This allows the team to implement functional wireframes in engine very quickly and spin up screens in minutes rather than days. 

One of the challenges we took on was to design components that would be usable on any platforms, using a flexible grid. This also ensures consistency between designs and implementation. I worked closely with one of our UX Designers and our UI Director to come up with the best designs and implemented everything in our proprietary engine.

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